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So many times on my iPad I've wanted to retrieve a file such as an animation I made with an app, and the hassle to bring it across to my desktop PC.
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I can only imagine you are speaking from within the locked-in ecosystem you so love, and have no need to ever go outside?įrom iOS app development (at least the submission stage) to prohibiting users from installing software not signed by Apple to accessing files on your iPad (requires iTunes) lack of SD card on iOS devices forget about USB screen mirroring your iPhone to your TV (requires Apple TV, and sensible protocols such as Wi-Fi direct are not permitted) full screen web page on iOS Safari - forget about it charging your iPad (requires Apple charger) developing a browser for iOS (no alternative render engines allowed) connecting a video-out cable to your iOS device (requires special Apple cable. Your claim that Apple is all about cross-platform data formats and non-proprietary protocols "where appropriate" is not my experience at all. The exception would be if outside of this locked in environment is pure evil trying to get in and kill us.
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The very nature of being locked into something gives us a good idea of how to evaluate that state. Stop trying to describe a shit sandwich as a gourmet lunch. There's no such thing as a "good way" of locking someone in.
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They're clearly moving away from the Pro Tools segment that supported them for so long and they run the risk of being the next Sony CE when someone else invents the next iPod. The bullet points and the fact that Apple dropped "Computer" from it's name to focus on Consumer Electronics should give you an understanding of Apple's strategy and how they see the PC. – Apple is in danger of hanging on to old paradigm too long (innovator’s dilemma)
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– PC now just another client alongside iPhone, iPad, iPod touch, … – Post PC era = more mobile (smaller, thinner, lighter) + communications + apps + cloud services – Post PC products now 66% of our revenues – Post PC era- Apple is the first company to get here
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He specifically says the PC is just another client. He goes on to say that the concept has since evolved to the Cloud being the hub, not the PC, but Apple hasn't evolved and is in danger of losing out if they do not transition away from the PC to cloud.
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He points out that Apple is the inventor of the Digital Hub concept with the PC being the hub. > Mac didn't need to be discussed at Top100 because Jobs knew the dynamics of that market inside out, there was nothing to discuss.ĭid we read the same email? Half of the "Strategy" bullet points relate direclty to the PC and it's role. Jobs could have read the writing on the cloud and repositioned the Mac as IoT digital hub and cloud cache, via macOS Sierra Server ($20 in the Mac App Store, but could use some love, ). In the "cloud", this integration advantage is lost as Microsoft aggressively ports their apps to Azure cloud + iOS devices. If Jobs faced a choice of promoting "Apple PC as digital hub" or "non-Apple cloud(s) as aggregate digital hub", which would be better? Apple has thrived by integrating hardware and software. One can imagine that Jobs would have adjusted his 2011 strategy in response to the changing market. Amazon Echo created a new device category and Siri did not take over the world. iCloud did _not_ become the consumer's single hub for all devices. Since then, iPad sales have declined and iPhone sales are flat. – digital hub (center of our universe) is moving from PC to cloud – contacts, calendars, bookmarks, photos, music, videos It's fair to say Google is making progress making their developer's lives better but Apple (and it's community developed SDKs) still make a better developer platform and a better software to develop with. There's just a general lack of coherency among their APIs and no clear path on how they're going to fix it. This isn't a knock at their hardware (Pixel, etc), which looks nice.
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To expand a bit, there are new SDKs for new features on new hardware and tons of "compatibility" SDKs that have to be used to bring modern features to your app if you want to support old Android releases (you have to).Īndroid's SDKs show both a lack of direction and a rush to patch up the fragmentation mess. Apple's SDKs tend to be well thought out and well documented.Īndroid's SDKs on the other hand are poorly documented and are fragmented into a mess. This is where Google is really blowing it and where Apple shines. Xcode and the iOS simulator are still way ahead of Google's tools on performance. That being said, I think Swift was a huge win to Apple developers who were unhappy with Objective-C. Android Studio is based on IntelliJ IDEA and they've done a decent job of getting emulator performance where it needs to be on good hardware. I'd have to say Google's Tools are 100x better than they used to be.